;------------------------------------------------------------------------------------------------
[wpn_svt40]:identity_immunities,weapon_probability,default_weapon_params,wpn_svt40_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\svd"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_SVD
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 3
        ef_weapon_type              = 11
        hand_dependence             = 1
        single_handed               = 0
        
        default_to_ruck             = false
        sprint_allowed              = true
        
        inv_grid_height             = 1
        inv_grid_width              = 5
        inv_grid_x                  = 44
        inv_grid_y                  = 40
        inv_name                    = st_wpn_svt40
        inv_name_short              = st_wpn_svt40
        description                 = st_wpn_svt40_descr
        
        kind                        = w_sniper
        inv_weight                  = 3.8
        cost                        = 24850
        repair_type                 = rifle_7
        weapon_class                = sniper_rifle
        
        hud                         = wpn_svt40_hud
        visual                      = dynamics\weapons\wpn_svt40\wpn_svt40.ogf
        position                    = -0.026, -0.077, 0.00
        orientation                 = 0, 0, 0
        fire_point                  = 0.0, 0.129, 0.942
        fire_point2                 = 0.0, 0.129, 0.942
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.15, -0.15, 0.45
        strap_orientation           = -25, -189, 65
        ph_mass                     = 3
        
        flame_particles             = weapons\generic_weapon06
        smoke_particles             = weapons\generic_shoot_00
        
		shell_point		 		    = 0, 0.129, 0.192
		shell_dir		 			= 0, 0, 0.4
		shell_particles				= weapons\762x54

        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 4.0
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_svt40, up_gr_seconab_svt40, up_gr_thirdab_svt40
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_svt40
        upgr_icon_x                 = 1750
        upgr_icon_y                 = 1000
        upgr_icon_width             = 300
        upgr_icon_height            = 50
        
        fire_modes                  = 1
        ammo_class                  = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad
        ammo_elapsed                = 10
        ammo_mag_size               = 10
        startup_ammo                = 10
        
        scopes_sect                 = scope_svt40
        scope_status                = 2
        scope_zoom_factor           = 0
        
        silencer_status             = 0
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_launcher_status     = 0
        
        hit_impulse                 = 40
        hit_power                   = 0.77, 0.77, 0.77, 0.77
        hit_type                    = fire_wound
        fire_distance               = 1000
        bullet_speed                = 830
        rpm                         = 150
        rpm_empty_click             = 200
        
        use_aim_bullet = false
        time_to_aim                 = 0.0 ;  1.0
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
        crosshair_inertion          = 8.5
        fire_dispersion_base        = 0.105
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.88
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.09
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0043
        condition_shot_dec          = 0.0043
        
        cam_return                  = 0
        cam_relax_speed             = 4.5
        cam_dispersion              = 1.98
        cam_dispersion_frac         = 1.0
        cam_dispersion_inc          = 1.98
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 1.04
        zoom_cam_relax_speed        = 0.75
        zoom_cam_dispersion         = 0.75
        zoom_cam_dispersion_frac    = 1.0
        zoom_cam_dispersion_inc     = 1.54
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 0.94
        
        PDM_disp_accel_factor       = 2.75
        PDM_disp_base               = 1.45
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 2.75
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 120.75
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 2.15
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 0
        kill_msg_y                  = 0
        kill_msg_width              = 98
        kill_msg_height             = 23
 

[wpn_svt40_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_svt40\wpn_svt40_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = -0.012, 0.01, 0.002
        item_orientation            = -1, -0.6, 0
        
        hands_position              = 0.0215, -0.04, 0.215
        hands_position_16x9         = 0.0215, -0.04, 0.215
        hands_orientation           = 0.65, 2.4, 0.8
        hands_orientation_16x9      = 0.65, 2.4, 0.8
        
        aim_hud_offset_pos          = -0.0925, 0.0856, -0.2
        aim_hud_offset_pos_16x9     = -0.0925, 0.0856, -0.2
        aim_hud_offset_rot          = 0.0303, -0.005985, 0.016
        aim_hud_offset_rot_16x9     = 0.0303, -0.005985, 0.016
        
        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        anm_hide                    = svt_holster
        anm_idle                    = svt_idle
        anm_idle_aim                = svt_aim
        anm_idle_aim_moving         = svt_move, idle, 0.75
        anm_idle_aim_moving_crouch  = svt_move, idle, 0.7
        anm_idle_moving             = svt_move
        anm_idle_sprint             = svt_sprint
        anm_reload                  = svt_reload, reload
        anm_shots                   = svt_shoot, shoot
        anm_show                    = svt_draw
        
        shell_bone                  = luska
        shell_dir                   = 0, 1, 0
        shell_point                 = 0, 0, 0
        
        fire_bone                   = muzzle
        fire_point                  = 0, 0, 0
		
		freelook_z_offset_mul		= 0.35
 
;------------------------------------------------------------------------------------------------
[wpn_svt40_modern]:wpn_svt40
        inv_grid_y                  = 41
        inv_name                    = st_wpn_svt40_modern
        inv_name_short              = st_wpn_svt40_modern
        
        cost                        = 26350
        
        hud                         = wpn_svt40_sk1_hud
        visual                      = dynamics\weapons\wpn_svt40\wpn_svt40_sk1.ogf
        
        rpm                         = 135
        
        fire_dispersion_base        = 0.096
        
        misfire_start_condition     = 0.7 ;  0.81
        misfire_start_prob          = 0.005
        misfire_end_condition       = 0.08
        misfire_end_prob            = 0.05
        
        condition_queue_shot_dec    = 0.0048
        condition_shot_dec          = 0.0048
 

[wpn_svt40_sk1_hud]:wpn_svt40_hud
        item_visual                 = anomaly_weapons\wpn_svt40\wpn_svt40_sk1_hud.ogf
 
;------------------------------------------------------------------------------------------------
[scope_svt40]
        scope_name                  = wpn_addon_scope_pu
        scope_x                     = 55
        scope_y                     = -18